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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.

Beta 80
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Godot 3.0 progress report #6

Mircosoft Game Dev

Here's a small platformer demo you can try! Optimize any part of your game by rewriting it transparently in C++, or any language that can compiled to native code for the target platform, wihout recompiling the engine or templates. We will be releasing an alpha build soon for everyone to start playing with them and finding bugs.

Mesh 52
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

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Dev snapshot: Godot 3.1 beta 3

Mircosoft Game Dev

We've been hard at work fixing bugs since the Godot 3.1 There were over 600 bugs listed for the 3.1 The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed. version includes all the new features (and subsequent bugs!) Bug reports.

Beta 52