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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. Mono build (C# support + all the above).

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. First off: I learned a lot about Unity’s build in batching system. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

The changes new in this build are thus the ones made between RC 1 and RC 3. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Note: The previous 3.2.3

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Between biweekly 4.0

Beta 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

RC 2 build: changelog between 3.2.3 C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it.