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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. For a networked sandbox? But that’s OK.

Build 52
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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

In it, you romp around an 8-bit world, fighting monsters and building anything your heart desires. The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. Yet once you conquer that danger, the game lets you take virtually any material you find in the environment and build with it.

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

The Sandbox is a creative metaverse, in a similar vein to Roblox. Currently it’s being formed through a series of timed alpha programs in which creators can join, play, and create. GameDaily spoke to The Sandbox’s U.S. We’re building a platform. Nouzareth: Focusing on creators is number one.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

This is the issue that has kept game economies built around secondary markets from exploding into mainstream gaming so far despite considerable investment most infamously from Blizzard and most recently from the glut of Web3 game startups riding the 2021 NFT craze like Axie, Sandbox, Decentraland & co. You’ve found one.

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52