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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). NET 6 build (C#, GDScript, GDExtension). We released Godot 4.0

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). NET 6 build (C#, GDScript, GDExtension). We released Godot 4.0 Known issues.

Beta 40
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. First off: I learned a lot about Unity’s build in batching system. The creator Mr.   Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5. I just toggled the “Baked Pivots” option in the shader to ON.

Mesh 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

Render 52