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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Be sure to report anything that stops working as expected in your scripts. since early alpha releases; follow them on Twitter for updates.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. Be sure to report anything that stops working as expected in your scripts. since early alpha releases; follow them on Twitter for updates.

Beta 80
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ).

Beta 91
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. beta just yet as we expect the engine to be unstable until we have more testing done. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. It has been a long road to Godot 4.0 What's new?

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Multi-caret support in TextEdit and script editors ( GH-61902 ). Core: Expose OS.read_string_from_stdin() to scripting ( GH-65751 ). GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Multi-caret support in TextEdit and script editors ( GH-61902 ). Core: Expose OS.read_string_from_stdin() to scripting ( GH-65751 ).

Beta 52