Remove Alpha Remove Editing Remove Mesh Remove Polygon
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.8,

Bug 52