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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Anything behind the polygon will be culled from view.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points.

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points.

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points.

Beta 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Thirdparty library updates (mbedtls 2.16.8,

Bug 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

There were fixes all around the engine to address regressions, backport new fixes from the master branch, as well as a wide array of usability enhancements and documentation improvements. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ).

Bug 52
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Another new CLI option is --quit which will quit the engine after the first main loop iteration. Several new GLSL built-in functions are exposed to the shader language : radians degrees asinh acosh atanh exp2 log2 roundEven. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99.

Beta 52