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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds.

Alpha 52
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. OMM SDK 1.0 is available to all developers.

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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). Rendering: GLES3: Fix shader state caching when blend shapes used ( GH-58808 ) [regression fix].

Render 52
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Release candidate: Godot 3.4.4 RC 2

Mircosoft Game Dev

Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). Rendering: GLES3: Fix shader state caching when blend shapes used ( GH-58808 ) [regression fix]. Rendering: GLES3: Fix broken normals in meshes with blend shapes ( GH-59159 ) [regression fix]. if something that worked fine in earlier 3.4.x

Render 52
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

alpha (see our release policy for details on the various Godot versions). and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Jump to the Downloads section. Highlights. back in 2020!

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). What's new.

Beta 105
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110