Remove Animation Remove Clipping Remove Mesh Remove Polygon
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. This makes it easier to identify and animate objects in Unity. dxf), SketchUp Pro (.skp),

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Atlas support returns to Godot 3.2

Mircosoft Game Dev

When doing character animations, specially characters with hundreds of thousands of animation frames (like Cuphead ), using an atlas will not give any increase in performance (as only one frame is drawn at the same time). Region takes up more space, but allows drawing only parts of the image, clipping it, etc. Optimizing Memory.