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From concept art to animation: ?Bring fantasy characters to life with Ziva VFX

Unity Blog

Learn how to bring concept art to life with Ziva VFX, and discover the animation workflow behind creating real-time 3D characters.

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 152
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Video: Living paintings of OFK: art directing the style and lives of an indie-pop band

Game Developer

We are OFK’s art director Nafisah Tung shows off how the team concepted, painted and animated the vibrant characters of We are OFK.

Art 246
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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Such software frameworks provide us with the basic tools and systems for rendering, physics, audio, networking, scripting, animation, user interface, etc, to simplify and streamline the game development roadmap and ensure that the game runs smoothly and efficiently on different devices and platforms.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Bayard Wu

Concept Art World

Concept Art World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. The post Bayard Wu first appeared on Concept Art World

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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

“This can include concept, model, rigging, animation, VFX, lighting, character animation delivered in-engine, and more.” ” Read more

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