Remove Animation Remove Scripting Remove Sprite Remove Texture
article thumbnail

How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it.

Tile 40
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Learn C# Unity uses C# as its primary scripting language. Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals.

article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators.

article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Add and Write Script Write the corresponding post-processing script to control material parameters, perform multiple graphic processing, and expose relevant properties.

Render 52
article thumbnail

Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

The contents is shown as below: Preloading 【Important】Data and Action Game Module Guide Level Module Guide Actor Module Guide Main Character Control Character Animation Masking and IK Monster Spawn Mechanism Item Drop Mechanism … Preloading Entry Script init.ts The previous article briefly mentioned this entry script named init.ts.

Code 52
article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Construct : seems ok, and I think I could've gotten used to the visual block scripting, but overall the pricing and licensing feels weirdly restrictive. and no WASM.)

Sprite 52