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Noob question about scripting animation

Cocos

Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame. I know I can change the sprite frame image in the timeline, but it needs to pull from an array. I’ve already accomplished that.

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How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it. This Node has a sprite set as Tiled

Tile 40
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 105
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Moving object along a path from point A to B [3.8]

Cocos

The prefab contains an Empty node(called “unit”) and a sprite (called “body”) as a child Then I gave the unit a script that has a function that receives a mission containing start and end point now a mission is carried on as follows: instantiate and rotate the march plain to align the march path.

Sprite 40
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new jam game: Where's the beef

Radiator Blog

But now imagine a mom complaining about a lack of animal protein -- obviously a real grievance that requires attention because she's probably right. The concept is so simple that the Unity project has zero code / zero C# scripts. Sir, this is a Wendy's.") The gender connotations and central question ("where?!") Very simple.

Games 64
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 81
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Learn C# Unity uses C# as its primary scripting language. Advanced animation techniques Explore Unity’s animation system to create complex and visually appealing character and object animations. Embrace modular design Break down your game into modular components and scripts that can be easily reused or modified.