Remove Art Remove Asset Remove Mechanics Remove Rigging
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Top 6 types of animation used in film, games, and advertising

CG Spectrum

Animation is the art of breathing life into the inanimate for films, games, and advertising. 2D Animation is the art of creating movement by combining a sequence of images together in a two-dimensional space. The animator can also create characters using digital rigging. 2D Animation. 3D Animation. 2D Animation. 3D Animation.

Film 52
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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets.

Art 52
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Why I still use Unity

Radiator Blog

And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. But if you want high-end then UE5 Nanite / Lumen is light years beyond Unity HDRP anyway? Most recently, respected developer Ethan Lee has weighed in.

Engine 40
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to implementing death animations, Will also modified our new backstab mechanics to be more in line with the results we were looking for, then worked on ensuring our Stat system properly displays in the crystal menu and properly performs clamps. 3D Asset Design. they say, curiosity killed the cat, no? Level Design.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete. link] Level Design.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling. Green Potion: Cures poisoning.

Dev 52
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. To rig and animate the character I could have used of course my preferred 3D-modelling software, but I found an amazing (it really is!) Having the character and the story set, the mechanic was implemented.