Remove Art Remove Fighting Remove Mechanics Remove NPC
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member.

article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In addition to being our first in-person convention in over two years, Play NYC was also the first time we've exhibited a version of Kristala that features our brand new player character and custom combats animations.plus a fast-paced, exciting mini-boss fight! link] Concept Art. We can't wait to go back again next year! Check it out!

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Wanna know more about this baddies and get a glimpse behind our art process? They're super skilled at creating mechanically beautiful weapons and armor adorned with gears, sprogs, and tons of bronze. You can listen to our episode of the Game Raven Review podcast right meow! Have a look! Programming.

Dev 52
article thumbnail

Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 105
article thumbnail

Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

In the trailer, you can tell that these two siblings are fighting a lot. As you watch the trailer more, the game’s art is beautiful. A very important NPC in the game. There won’t be any huge mechanics to show in the game, but a little nice story for you to enjoy. It looks bright, colorful, and wholesome.

Demo 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich.

article thumbnail

The three most important qualities in an RPG

Keith Burgun

This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. This isn’t the fault of players.

Fantasy 52