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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The art, sounds, and animation need to communicate the puzzle logic effectively.”

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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

This week, when trying to provide art directions to James, I remembered an additional pitfall that is an especially prescient and intense problem for self-publishers. How to Fight Tired Mode. Speaking of avoidance, the best way to fight Tired Mode is to never fight it at all. The board art is nearly done.

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Art Production for Mobile Games: Tips & Tricks

iXie gaming

They must create art that is optimized for mobile devices, easy to understand, and engaging for players. All these and more are key to developing a successful game, and this article will focus mainly on tips that serve as art production solutions for developers. Furthermore, using a consistent art style can aid in brand recognition.

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Game Art Studio: The Future of Game Development?

iXie gaming

This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio?

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The Basic Fundamentals of Game Design

Logic Simplified

We will cover everything from crafting intuitive and engaging game mechanics to creating immersive storylines and themes to prioritizing user interface and experience. Game Mechanics Video game mechanics are the foundation of any game and dictate how players interact with the game world.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Let’s say Sword Art Online did release today using current VR technology. Not much else is said about the death mechanic in the other game worlds of the series.

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Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

We already have the first several seasons of content for this game scheduled - we plan on adding several significant boss fights and content updates over the course of the next year. That boss already has all of its mechanics locked down, all of the art done, all of the voice over recorded, all of the features designed, and so on.

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