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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. This took us literal years to master, and we still find that planning puzzles for VR requires extra attention to detail to make it work. Plus it’s fairly difficult to find era-appropriate assets for the Titanic.”

Horror 115
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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. So I blocked out some simple rooms above the existing arenas, to serve as a short entry puzzle area ("Quake puzzle" = you have to press a button to open a door) with a bit of exploration.

Co-op 52
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3D Art Styles For Games

Moonmana

Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . This style can be a nice option for adventure, mystery, and puzzle games. The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. Fantasy Realism.

Art 52
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Mobile is a big market as ae live service games. Downside of long running games is their file sizes balloon and this isn’t particularly friendly to the mobile platform. Any solutions to this problem the industry is working on?

Ask a Game Dev

Lower resolution textures, compressed files, compressed audio, and so on and so forth. This can be a mini-game, a puzzle, a practice dojo, a buy/sell/equip gear interface for the chosen mission, or even an elevator ride while the player listens to character conversations. This is usually handled in one of a several ways.

Mobile 52
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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. They work closely with game designers as well as developers to build a well-designed and visually attractive game.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. I still love to see how things work, and if they are broken I love the puzzle of how to fix it. Especially an indie 2D side scroller puzzle game. Plus there’s so much texture and detail to hand made assets.

Dev 104