Remove article gdscript-progress-report-new-gdscript-now-merged
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. A lot more GDScript fixes and improvements! New NavigationServer performance monitor ( GH-70731 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. A lot more GDScript fixes and improvements! New NavigationServer performance monitor ( GH-70731 ).

Beta 85
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. Still a lot of compatibility breaking changes as we harmonize the C# API with now mostly stabilized core API. What’s new If you’re interested in an overview of what’s new in Godot 4.0

Beta 108
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GDScript progress report: New GDScript is now merged

Mircosoft Game Dev

As some of you might be aware, the refactor that I have been working on lately is now merged into the master branch. This is the work explained in previous progress reports. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer. Main changes.

Code 52
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GDScript progress report: Writing a new parser

Mircosoft Game Dev

As you might be aware right now I'm currently working on revamping the GDScript compiler. After finishing the tokenizer in the last report, I've been working on the new parser. Before we had big switch statements with many cases to parse the code, now we delegate the work to specific functions. Less lookahead.

Writing 52
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GSoC 2019 progress report #2

Mircosoft Game Dev

The GSoC coding period is close to the finish line, and our 8 students are hard at work to finalize their projects as best as they can, while writing their final evaluation report. Yet, I've asked them for a quick update on what they've been working on over the past few weeks since the first progress report (read part 1 and part 2 ).

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This week we release a new batch of improvements and fixes, as well as some new features. You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. It is now saved to a dedicated file inside of the.godot folder ( GH-70557 ).

Beta 99