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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

In this issue, you'll get a first look at the new tutorial section for our convention build, the treehouses that populate our Nisargan clan lands, the new models for our Kotakayan soldiers, a super sweet cinematic shot showing off our six clan biomes, and so much more. 3D Asset Design. link] Concept Art. Here we go.

Dev 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

While the game steps towards the vaporwave future with its concept art, Dislyte also looks back and draws upon ancient mythologies in its character design. The music OST in these marketing assets also embodied the urban trendy theme of this game and received a lot of positive comments. Scenic design inspired by vaporwave.

Art 52
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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

How do you build a media plan for soft launch? How do you advise your studios to approach the soft launch phase from a media perspective? I wasn’t part of the concept phase of the project, but I think creatives could have been used as concept refinement early on to avoid some of the detours we took during the production of the game.

Console 73
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The Top VFX, CGI & Special Effects Schools

Game Designing

Selection of programs offered: VFX 3D Animation Game Cinematic Motion Graphic Content Production and Character Design 3. Selection of programs offered: Animation Interactive Media Motion Design Production Design Advertising Film 6. Selection of programs offered: Film and Television Production Cinema & Media Studies John H.

Film 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Over time, a number of situations are highly likely to arise: Assets are OK, but gameplay sucks. Game is OK, but the realization that assets could be done better happens and re-creating them is demotivating. Not really, the asset stores are so saturated that anything you publish will immediately go unnoticed. Making a prototype.

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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

The curriculum covered many topics from cinematic storytelling, lighting and color theory, trading card and gaming art to illustrating book covers. Quick side note: when I first started out trying to get into the entertainment industry, it was as a concept artist. Read more about the difference between concept art vs. illustration.).

Art 85
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How to become a 3D Lighting Artist

CG Spectrum

One of the benefits is that it's also used by other 3D artists such as modelers and animators, making the sharing of files and assets more streamlined. Creating or applying light rigs based on concept art or on set reference. CGS graduate, Marc , took this course and is now working as a Cinematic Lighting Artist for Guerrilla Games!

Film 88