Remove Asset Remove Clipping Remove Mesh Remove Polygon
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Provide the necessary information for your project, specify 3D animation as the chosen format, and opt to include an asset package if desired. Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. dxf), SketchUp Pro (.skp), skp), and Stereolithography (.stl)

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Atlas support returns to Godot 3.2

Mircosoft Game Dev

All your assets will be re-imported and added to an atlas. Region takes up more space, but allows drawing only parts of the image, clipping it, etc. This cuts a polygon around the used part and packs it, resulting in considerably more efficient packing. It is not possible to batch meshes either.