Remove Asset Remove Collision Remove Engine Remove Mesh
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

In this tutorial you’ll create a zombie horde shooter game with Unreal Engine 5 using blueprints. The game is simple but is packed with tons of behind the scenes features that will allow you to understand the “why” behind the “how” a game is created in Unreal Engine 5. Download The Assets.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. glTF in Godot Engine allows for a combination of in-engine and out-of-engine tooling to work together seamlessly. We hope that this makes our lives better with asset pipelines for 3D.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. A Crash Course Into The Basics of Godot’s Game Engine. This is the dock that lists your active scenes assets. This is the window that allows you to manage your game’s assets and project files.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ).

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ).

Mesh 52