Remove Asset Remove Content Remove Culling Remove Shaders
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

Code 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. Low level rendering access.

AAA 145
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Shader language features. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline: Export 3D scenes as glTF. Portal occlusion culling. Shader language features. Android: Scoped storage, Play Asset Delivery, input responsiveness.

UX 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

Beta 52
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Optimize Vegetation Generation

Mnenad

Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. He updated the asset one day later which I consider great support. It was easy to set up and on low cost.

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). The main changes coming in Godot 3.4

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). The main changes coming in Godot 3.4

Mesh 52