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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. a restart is required to ensure the registration of.shadergraph assets. Open Cocos Creator 3.8.2

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

Asset 52
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I

Studios 104
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What are game development jobs that most people have not heard of?

Ask a Game Dev

This can include creating shaders, working on the pipeline to keep assets within technical constraints, or any number of other roles involving art and programming. They know the quick and dirty hacks and key knowledge to get what’s needed into the game and working, rather than focusing on finishing out production quality assets.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD technology supports large-scale, multi-user, diverse asset pipelines for video production. As USD already provides the functions needed for building pipelines, such as compositions, asset resolvers, file format plug-ins, and custom schemas, we adapted it to fit our pipeline. Unlike asset data, everything is in small ASCII files.

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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

Asset 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them. Better real-time refresh of assets if they were modified externally (and checked out).

AAA 145