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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Motion Capture (2D, 3D, LiveLink) Real-time Rendering One of the standout Unreal Engine features is its support for real-time rendering.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Expertise Unreal Engine is the most open and advanced real-time 3D creation tool. GDD is updated regularly.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

Render 52
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NVIDIA 2023 Highlights: Driving Generative AI, LLM, HPC, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. Offering a huge boost in AI performance over the prior generation, it is compatible with all NVIDIA Jetson Orin Nano and NX modules for prototyping edge AI products.

AI 139
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

” The decision to switch engines was only made fairly recently. For example, one of the things DOTS handled really well was rendering large amounts of entities. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that.

Dev 115
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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

The character asset and animation are from GDQuest's "godot-3d-mannequin" project and the ground texture is from Kenney's "Prototype Textures" bundle. we introduced the ability to compile the engine with double precision floats instead so that all these calculations happen with much higher precision.

Render 53
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How do you Choose the Best Game Design Software for your Project?

Big Games

With a plethora of engines and tools, choosing the right one has become complex. Features and Tools Graphics and Rendering Capabilities Graphics and Rendering Capabilities are essential in game design software because of its graphics and rendering capabilities.