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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Players are able to create their own tracks using road parts, obstacles and props. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

Art 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list!

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. Rigging / Animation. Next up on our list of revised concepts are the beautiful potion consumables concept artist Ila worked on this sprint.

Dev 52