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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character. It happens instantly.

AI 197
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

Asset 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations. We needed to simplify the mesh and decrease the amount of tiny details for the sake of readability.

Art 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired.

Dev 52
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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Once I had established a solid blockout and storyboard, I spent a lot of time gathering assets from Quixel Bridge , identifying what would need to be modeled/modified as well as any possible challenges (I knew early on that lighting would be an essential part of the scene). Finish with a film-quality cinematic like Aurore's!

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Once the production began, I had more drive to assemble the scene using the foliage tool and Megascans assets. So handling a full landscape with high-resolution Megascan foliage mesh was painful. It took me two days to go through all the assets in the scene. It took a few iterations to make the landscape materials.