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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Requires.NET SDK 6.0 specifically.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). NET 6 build (C#, GDScript, GDExtension).

Beta 84
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Give it a try!

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

At this stage it's really close to stable, we just had a few more regression fixes merged since the previous build that warrant another build for testing: Android: Address remaining scoped storage regressions ( GH-63480 ). and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

so we'll need your help to test Android export templates in this build and confirm that they work as expected. and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Mono build (C# support + all the above). Bug reports.

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. back in 2020!

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