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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Navigation: Tweak NavigationAgent2D defaults ( GH-71250 ).

Beta 110
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

Baking 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 85
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix].

Baking 40
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime.

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime.

Render 52