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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). NET 6 build (C#, GDScript, GDExtension).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Requires.NET SDK 6.0

Beta 75
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

So we're starting the beta testing phase with this already significant set of changes, and we'll have frequent beta builds to polish them for the stable release. Some more features are still being worked on and will be included in future beta builds. A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J.

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). NET 6 build (C#, GDScript, GDExtension).

Beta 84
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0

Beta 52