Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now
Nvidia
DECEMBER 17, 2020
World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. Enjoy great scaling across all RTX GPUs and resolutions, and the new ultra performance mode for 8K gaming.
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