Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow.
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