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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What's new. OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What’s new. OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 84
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0

Beta 75
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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

Navigation: Fix NavMesh baking on thread ( GH-59995 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). GUI: Add MSDF and mipmap generation project settings for the default font ( GH-60513 ). GUI: RichTextLabel: Improve table cell selection ( GH-57871 ).

Alpha 52
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). back in 2020! For now, you can check the full changelog since 3.4-stable

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! HTML5: Move audio processing to thread when threads are enabled ( GH-42510 ).

Beta 52