FBX importer rewritten for Godot 3.2.4 and later
Mircosoft Game Dev
NOVEMBER 5, 2020
I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly.
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