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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. It completely transforms the landscape of game development, digital animation, and especially in-game camera systems. What Is Unity Cinemachine?

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! Donations have played a vital role in enabling us to develop Godot at this sustained pace. Use baked lightmaps instead. Thanks to all of you patrons from the bottom of our hearts!

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

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