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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. The Witness fully commits to hundreds of puzzles at the scope of an open world game. Many would also compare this to The Witness' soft visual style and sprawling sunny gardens.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Introduction Video: Very large, open world scene with real-time GI: Future. SDFGI is mostly leak free, unlike VCT techniques which are the most common in use today (like SVOGI/GIProbe/etc). How do you use it?

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The top 22 mobile games of 2022

Game Analytics

It’s awesome to see some good messaging baked into its core gameplay. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. In the game, you run your own farm, create your own products, and sell to the local community through your own small business.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Static and Stationary Movable options are for baked lights, and Movable is for dynamic lights.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly.

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