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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

The Mobility option inside the Transform property will affect how the lights are rendered in the scene. Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Movable And Static Lights.

Engine 83
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

We know many users are excited about the coming improvements to 2D and 3D rendering in 4.0. Over the last few years we have completely overhauled the Godot renders. They now target Vulkan by default and we have created them with future support for Direct3D 12 and other rendering APIs in mind. We haven’t forgotten about 2D.

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