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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 75
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

On the other hand, parallelizing the traditional data compression algorithms has been challenging, due to fundamental serial assumptions “baked” into their design. First, the original data stream is segmented into 64 KB tiles, which are processed independently. This also enables random access to the compressed data at tile granularity.

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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Every part must be set accordingly to the tiles, that size is 30x30x10. We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly. As I mentioned before – almost every 3D object uses the same atlas texture.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GLES3 renderer). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Add high quality glow mode ( GH-51491 ).

Mesh 52