Render tilemap cocos 3x
Cocos
MARCH 25, 2024
How can I draw each tile in this tilemap using shader or material? Iām using Cocos creator version 3.6.0 and tilemap to draw an object.
Cocos
MARCH 25, 2024
How can I draw each tile in this tilemap using shader or material? Iām using Cocos creator version 3.6.0 and tilemap to draw an object.
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.
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Catnip Games
JULY 17, 2022
Spent some time tinkering with shaders. Ended up with a subtle effect which is blended on top of the pre-rendered water surface. It doesn’t tile properly but the seam is hard to notice so I’m fine with it. Putting tiles in an array texture instead of an atlas would give me more options.
Catnip Games
JUNE 20, 2023
This gives me freedom in level design and saves work making tiles… tileable. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. The graphics backend rewrite took a while. So it’s RGBZ.
Mircosoft Game Dev
DECEMBER 19, 2022
Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.
Mircosoft Game Dev
DECEMBER 19, 2022
Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (āCompatibilityā) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ās car scene , rendered in Godot 4.0 Jump to the Downloads section.
Nvidia
NOVEMBER 8, 2021
Deserted house in the night, rendered In RedShift. Blue car on the street with sunlight , rendered In RedShift. Open-ended curves can be desirable for avoiding shader divergence having to do with special-case handling of endcap normals. Red fabric with golden texture rendered with Houdini XPU. Image courtesy of Daz3D.
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