Remove Balance Remove Build Remove Esports Remove Game Design
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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it’s important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g.

UX 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Their first step would be to hire a core founding team around which they would build the development team. We want to build ambitious games players may not expect from Supercell. This is a well-balanced team in terms of disciplines, covering software, design, and art. And past experience in entrepreneurship.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. Essentially, the goal is to build an Axie Infinity Universe with more ways to earn and spend tokens (and therefore generate more ongoing revenue).

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The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well. Let’s use the Witch class as an example.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. The second largest sub-genre is the good and old Build & Battle. Clash of Clans takes nearly 70% of all Build & Battle revenues.

Mobile 52
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Web 3.0: Crypto-currencies, the blockchain, NFTs and pay-to-earn

Gamesbrief

An early esport competition for Starcraft 2 in 2011 awarded a 1 st prize of $500 and a prizes for players in positions 5-8 25 Bitcoin, worth about $25 then and roughly $1.4 Getting any item into any game is a huge endeavour, and really hard. You need to make the asset in the style of the game. And why wouldn’t you.

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