Remove Balance Remove Communications Remove Concepts Remove Prototyping
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Will: I know for me personally, projects are a big concept. You help balance out each others’ weaknesses.

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The 5 Characteristics of Successful (and Less Successful) Founders

Deconstructor of Fun

The podcast unfolds an engaging conversation that delves into the challenges aspiring entrepreneurs face, the distinguishing traits of successful founders, and the timeless topic of work-life balance. This means honing in on a single hypothesis, swiftly generating prototypes for immediate feedback, and meticulously collecting data.

Balance 98
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Sean: Guidelines for writing good rules really boils down to learning the art of instruction and communication.

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. At that point, I’m getting close to a prototype. Need help on your board game?

Mechanics 130
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

So this is this tough balance between being really super fast and building something really small and iterative and getting data soon and deciding what to do. They get to a prototype level. Now it's moved to concepting. Then there's just no way in the world you can be fast and not having that strategy communicated.

Games 52