Remove Balance Remove Concepts Remove Development Remove NPC
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The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. Artists have always played a crucial role in game development, meticulously creating characters, environments, and animations. Developers strive relentlessly to make games that seem more realistic and engaging.

AI 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

As our 3D Generalist, Shelly has her hands in a bunch of different aspects and areas of development, lending both her texturing and modeling skills to help fill in various holes and gaps within our 3D elements. The concept Bianca's working with is pictured first, and then Bianca's (totally badass) model follows. o [link] Concept Art.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Moria’s descendant Angband also included ego items ( over 100 properties), but expanded the concept of randomized items even further by adding the option to activate “Randomly Generated Artifacts,” abbreviated “randarts.” Other types of NPCs can modify or convert other types of items.

Data 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focused on free-to-play titles across mobile and PC. In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focussed on free-to-play titles across mobile and PC. In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow.

Mobile 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. L of semen for each one.

Code 52