Remove Balance Remove Concepts Remove Fighting Remove Prototyping
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. But that’s not all.

Studios 104
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Exiles Prototypes. ASCII art for Exiles prototypes.

Balance 52
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. I’ve listened to so many designers describe how through play-testing, a game came out dramatically different then their initial concept because the new version was more fun. Smash Bros.

Mechanics 130
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues.

Pixel 52