Remove Balance Remove Data Remove Game Designer Remove Point and Click
article thumbnail

The Role of Player Behavior Analytics in Gaming

iXie gaming

Developers are now using their games as data collection and analysis tools to better understand their player preferences. This has unlocked new possibilities in gaming, introducing the aspect of data science in gaming. This data includes player preferences, interactions, and in-game actions, to mention a few.

Data 52
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Therefore, Cookie Run: Kingdom ’s similar but improved art style with a casual Build & Harvest and in-depth RPG gameplay makes it easier to win over adult players, which is supported by the user data. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around.

Baking 52
article thumbnail

Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. Not to mention porting the game to iOS, Android, Switch, and XBox.

Indy 52
article thumbnail

8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Key issues covered in this panel discussion include: Biggest mistakes to avoid Creatively led vs. data led companies… and also vs. technology led? Impact of data in games Hiring for cultural fit Initial focus post funding Why you need to panic! This one, I’ve watched or listened to 5 times now. It's all top right.

Games 52
article thumbnail

Fantasy Strike's Features

Sirlin

Sometimes it’s pushing forward design in a new way, or usability, or technology, or even in introducing features or ways of doing things from one genre and applying them to another when it hasn’t been done before. In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. No, not to my knowledge.

Fantasy 52