Remove Balance Remove Demo Remove Fighting Remove Playtesting
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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Balancing the difficulty for a wide range of players will be a b h. Some people finished the demo level in 4-5 minutes. Fix the problems we identified during the playtest. Yeah… no luck.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient. and that's the end!

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

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