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So How Long Until My Business Just Dies? (Also, the Unity Debacle)

The Bottom Feeder

What about demos? “My Development Life Is Crap From Wall Too Wall, I Have No Time, and Now I Have To Look At Incomprehensible Corporate Balance Sheets Too?" Generally, unless you write a hit and get super-rich, the best thing you can do is find a solution that is tolerable and lets you fight another day. Or GamePass?

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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Balancing the difficulty for a wide range of players will be a b h. Some people finished the demo level in 4-5 minutes. Make the demo bigger and better. Yeah… no luck. Teaching is in order.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient. and that's the end!

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

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Google x Deconstructor of Fun Istanbul Event: Highlights and Videos

Deconstructor of Fun

For example, keep it simple for an older player of a casual puzzle game versus a hardcore gamer who understands managing resources and more complex systems Game economists must be careful to balance monetization techniques without blocking the fun. Many spun out from Nokia, Rovio, and Supercell. The scene has stabilized a little now.

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