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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Playtest a Ton. Rules vs. Rulebooks.

Balance 130
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First look at SPELLSTORM!

Keith Burgun

But, as I talked about above, it’s a new KIND of deckbuilder, in a bunch of ways: Eight asymmetric, fighting game style characters with their own abilities, strengths and weaknesses. It’s a deckbuilder! We currently have a very nice Tabletop Simulator module with the rulebook and everything.

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Patreon October Updates

Sirlin

Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last and certainly not least, I plan to post a new playable version of Fantasy Strike, our simple-yet-deep fighting game (for the $25+ patrons).

Fantasy 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Balancing the difficulty for a wide range of players will be a b h. Fix the problems we identified during the playtest. I’m pretty sure we’ll be doing some more playtests in the near future.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient. They are still key areas for gameplay with major fights. but sadly that wasn't enough to rescue its tainted reputation. Most of the slopes here are very clear 22.5

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

Balance 52
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The Scrap Engine

Grid Sage Games

I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. The first iteration simply averaged together the stats of all the input items.

Engine 52