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The Clash of Choices in Game Design

Game Wisdom

The Clash of Choices in Game Design Josh Bycer josh@game-wisdom.com One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.

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The Fast Life and Fiery Death of Vampire Survivors Games.

The Bottom Feeder

Way back in February, I wrote a big article about indie phenomenon Vampire Survivors. It was a fun cheap game that is still fun and cheap. It's also a charming, scruffy take on the classic Twin-Stick Shooter genre, great for mindless gaming, with a price that is effectively zero. Brotato has a great design. A great idea.

Co-op 76
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

Art 59
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

“The community’s voice is invaluable; it helps shape the game,” he remarked. This iterative approach to game design – release, get feedback, improve, repeat – can be a pragmatic strategy for developers to bootstrap their way through the development process, all while nurturing a passionate player base.

Indy 105
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My week at the Game Developers Conference (GDC) and what I learned

CG Spectrum

Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, game designers, audio professionals, and business leaders from around the world.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). The profiles make me think of something indie-looking.

Studios 52
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Is your baby ugly? We took ours out to find out.

Rindoku

After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch!