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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Scoring on a Full Stomach.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The categories are as follows: Hobby Board Games Family Card Games Family Board Games Party Games Game Accessories & Storage Home Décor & Other Gifts Apparel & Funny Gifts.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game?

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Five Problems With Chess

Tom Francis

The pawn is a shitshow of clumsy balance changes. OK, so as far as I can tell, the pawn has always been fiddly all the way back to chaturanga, the game chess comes from. Unlike every other piece, it can move to some tiles only if they’re empty, and to others only if they’re occupied, and only if by an enemy.

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Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. Not to mention porting the game to iOS, Android, Switch, and XBox.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. Need help on your board game?

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my Tasty Humans Designer Diary posts so far, I have focused on the puzzle aspect of the game. Is it worth taking that better tile at the expense of picking last next round?

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