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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Scoring on a Full Stomach.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. Need help on your board game?

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The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

Board setup is random with some attempt at balance, plus a balancing rule: One player chooses which corner to start in, then the other player takes the first turn. And their mounted Bishop grabs the Flame: like Frost, but ignites tiles: units on burning tiles must move or die at the end of their turn.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my Tasty Humans Designer Diary posts so far, I have focused on the puzzle aspect of the game. Is it worth taking that better tile at the expense of picking last next round?

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Old World Designer Notes #2: City Sites

Designer Notes

One challenge that has haunted all Civilization games since the beginning is Infinite City Sleaze (ICS). In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The categories are as follows: Hobby Board Games Family Card Games Family Board Games Party Games Game Accessories & Storage Home Décor & Other Gifts Apparel & Funny Gifts.

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