Remove Balance Remove Mobile Gaming Remove Simulation Remove Tile
article thumbnail

2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. 2020 was a very good year for mobile games. This increase, sliced by subgenre, was driven mostly by Tile Blast and Puzzle & Decorate.

Puzzle 52
article thumbnail

How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix - True Behemoth of Casual Mobile Games Founded in 2004, Playrix entered the industry by making premium Match-3 and Hidden Object games. As a result of growth of app stores in early 2010s they switched their focus and decided to jump onto the free to play mobile games in 2011. Playrix’ active portfolio.

Co-op 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Old World Designer Notes #11: The End

Designer Notes

Once the turn count reaches well into the hundreds, it’s almost impossible to predict what the game state will be, so where to draw the finish line is, at best, a guess. Without them, a 4X game suddenly becomes an aimless simulation where the players set their own goals. Thus, Paradox grand strategy games follow this model.)

AI 40
article thumbnail

10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.

Puzzle 52