article thumbnail

Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

This system has created amazing virality, as players can easily share their deck codes on platforms like Reddit or Marvel Snap Zone, leading to constant changes in the game's meta. As certain decks become dominant, players can quickly create counter decks to keep the game balanced and interesting.

Tile 95
article thumbnail

Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

In the latest episode of the DoF Podcast, Mishka reconnects with Rina Onur Sirinoglu, CEO of Spyke Games, to talk about her exciting new mobile gaming venture, which recently secured a $55 million seed round. Mishka and Rina also take a look into the Turkish gaming industry as a whole. I couldn’t agree more.

Tile 65
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. 2020 was a very good year for mobile games. This increase, sliced by subgenre, was driven mostly by Tile Blast and Puzzle & Decorate.

Puzzle 52
article thumbnail

How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix - True Behemoth of Casual Mobile Games Founded in 2004, Playrix entered the industry by making premium Match-3 and Hidden Object games. As a result of growth of app stores in early 2010s they switched their focus and decided to jump onto the free to play mobile games in 2011. Playrix’ active portfolio.

Co-op 52
article thumbnail

10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.

Puzzle 52
article thumbnail

Old World Designer Notes #11: The End

Designer Notes

In this infinite runner mobile game, players are always given three “missions” which encourage them to play the game in an unusual way (“Have a near miss with a missile” or “Rub your head against the roof for 500 meters”), which is a surprisingly effective way to change the feel of a game that one might play over and over again hundreds of times.

AI 40
article thumbnail

Clash Mini - Contender or a Pretender?

Deconstructor of Fun

Removal and simplification of most gameplay depth layers, to make the game more intuitive and easier to learn, although at the cost of having fewer things to master. This is a problem, as it means that the game may be too shallow to retain mid-core players for the long term.

Content 52