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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

Since then, I feel like I’ve learned how to balance work and life a bit better.” I had made dozens of smaller games and prototypes in my spare time while I worked my day job, but Dinkum is my first commercial product. “I Since then, I feel like I’ve learnt how to balance work and life a bit better.”

Dev 117
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It And it resulted in The Enjenir.”

Engine 127
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

My first prototype were sim-heavy, based on basic cellular automata , a technique popularized by Conway's Game of Life (1970) where cells (or anything, really) live or die based on crowding, However this felt too fiddly, with small shapes that changed too quickly. There's something interesting between these two notions of simulation.